dlang_raylib ~master (2021-11-30T20:24:21Z)
Dub
Repo
Mesh.normals
raylib
Mesh
Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
struct
Mesh
float
*
normals
;
Meta
Source
See Implementation
raylib
Mesh
variables
animNormals
animVertices
boneIds
boneWeights
colors
indices
normals
tangents
texcoords
texcoords2
triangleCount
vaoId
vboId
vertexCount
vertices
Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)